"King of war" is a free-to-play action turn based artillery game for mobile devices with a target audience of 10+. The game starts after the player has acquired his
base to rebuild and upgrade it so he can join the online battles to face the other players.
What makes my game unique?
In Other action turn based artillery genre games there is only the battle and fighting its self but an important part of our game is the resource management-
system. which is include in both gameplay and story(that will be released in future updates). Basically we wanted to combine some strategic genre elements with
Why could my game win an award?
Well we think that the visual of the game and real-time online gameplay of it along with lots of new ideas like the "camp"(resource management part of the game)
is what makes it unique and award worthy.