Winners & nominees 4th IMGA MENA

Shadow of Naught

4th IMGA

Winner of
Grand PrixBest Meaningful PlayExcellence in StorytellingBest Upcoming Game
Hassan M. Golshan
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About Shadow of Naught

Martin is the director of a technology company. One day he asks out one of his customers, Anna, on a date. After saying goodbye, he has three unread messages: one from company secretary, one from his wife Celeste and a strange message from his close friend Andrew which is a terrifying ordeal.

Shadow of Naught is a story-driven adventure game, about a period of three guys' life named Martin, Andrew, and Anna. You will get involved with their life challenges, and your choices will let you discover different layers of the story. Playing music, chat fiction, branching conversations, and various mini-games will form your experience in the game.

What makes my game unique?

Shadow of Naught gives you a whole new experience of storytelling. Story pieces are provided by stylish interactive posters, and you'll be able to play the story, find your own path, get involved in the characters' lives, and solve their puzzles.

Why could my game win an award?

We’ve put an effort on every part of a game in an innovative way. Mainly storytelling, art, game-design, sound and music. The outcome of this endeavor has become a product that is competitive with the successful story-driven games of the global market.